| Self
Publishing
Awright,
I've been doing this for a long time and my memory sucks - I may
have covered this before, but then again I might not have. Either
way, here it tis:
The State of Self Publishing: The Cliff Notes Version
Unfortunately the American comic book market is very different
now than it was in 1984, when the "Black and White Explosion"
started, thanks to Kevin Eastman and Peter Laird's "Teenage
Mutant Ninja Turtles" success story. In fact, things are
worse now then they were back around 1992, when alla that Image/Valiant/Wizard
stuff got a jillion new fans involved with comics. In those days,
a few self-published books actually made a foothold into the market.
Lately things have been hostile. Fucking hostile (excuse my Panteraism).
The good news is, things are better now than they've been for
the past 5 or 6 years. Some folks are actually selling enough
copies of their self-published stuff to make money! It's TRUE!
Yeah, it's still rare and usually what money there is ain't nothing
to crow about (you could make much more cash deep frying potatoes
at the local Mickey Dees), but it can be done. That is a very
good sign for the industry, ladies and gentlemen.
Still, it remains a nigh impossible goal for a B&W comic that
features unknown characters to be a "hit." In fact,
many cartoonists who are doing well in indy comics began their
strips in some other media, such as magazines or as internet comics
("Knights of the Dinner Table," "Dork Tower"
and "PVP" the most notable). Trying to launch a comic
book featuring characters that no one has heard of is like trying
to get Todd McFarlane to talk in the first person. Hey...mebbe
it's possible...
More troubles. Back in the day, there were ten comic book distributors.
Today there is one major (Diamond) and a few minors (FM, Cold
Cut, Last Gasp, and some others), due to all kinds of shiznit
that can't possibly be discussed in a Cliff Notes version. Typically
in today's market, a B&W comic sells under 1000 copies, so
making a profit is difficult to say the least. I've heard that
there's only 500 comic shops on the entire freakin' planet that
order B&W comics... so you can see why the numbers are so
low.
Comics are just now having an oh-so-very-minor-yet-hopeful recovery
from all-time the low sales of the past half decade. Some people
think that comic books will cease to exist within the next 10
years, due to attrition of the fan base. I find it hard to argue
that point as children no longer buy comic books, and older readers
are leaving the hobby via death or taxes... so it's a dire situation,
kiddies... and dire situations do not treat the independent business
kindly.
However, sales ARE up and some cats ARE breaking even or making
money... and there's apparently a secret to this. Ya gotta do
one of 2 things:
1) Do prestige format, all-in-one packages instead of individual
issues (i.e. graphic novels or fancy schmancy one shots).
Sales
will be lower, but your per unit price will be much higher, thus
your profitability and marketability are increased. Plus, GNs
offer ya the chance to get into real live book stores if ya spring
for those pesky ISBN numbers. The downside to this is ya gotta
work hard to promote the book, seeing as you've got alla yer eggs
in one basket.
2)
Do 3 issue mini-series (The Hellboy Strategy)
This works for two reasons. Firstly, Diamond will usually cancel
a title that doesn't sell 1,000 copies after 3 issues - so by
doing a 3 issue mini-series you circumvent this problem. Secondly,
more people are apt to buy a mini-series these days because they
figure they'll get a complete story. Since so many B&W titles
fold before the story is told, fewer and fewer readers are picking
them up. But if said readers know that the story is intended to
be told in 3 books, you'll be grabbing a bigger readership than
ya might with an ongoing series.
Now o' course these strategies are by no means guaranteed - but
in a hostile world ya gotta grab whatever advantage you can get,
so consider these points seriously if you plan to self publish.
I advise alla you potential self-pubbers to start a web site and
post your comics online. If you're able to build a fan base this
way, you'll be better prepared to sell a comic book later. Scott
Kurtz over at www.pvponline.com
has had success due to establishing a huge web audience before
doing his comic. The best thing about doing a web site is it's
much cheaper than publishing a handful of issues (at least initially).
A site gives you a shot at building a fan base before you risk
your big bucks on a printing bill. It also allows you to test
the waters for your concept - if the site takes off (this could
take a year or two), you know you've got a winner.
In conclusion to this rambling and woefuly inadequate Cliff Note,
as I always say: nothing ventured, nothing gained... so the choice
is yours.
Good night, and be careful out there.
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