| Toy
Story
For
those of you who don't know, I've worked for Mirage Studios, home
of the Teenage Mutant Ninja Turtles, since 1989. That's a damned
long time and I'm damned pleased about it. As part of my gig at
Mirage, I answer the web site mail... this is both alotta fun
and a royal pain in the ass, as any of you who've done Consumer
Relations will know (all too well). Thankfully the fun factor
far outweighs the pain factor. Anyways, Mirage is oft asked, "How
do you sell a toy line?" by all the prospective millionaires
out there... and since alotta people get into comics to become
the Next Eastman & Laird or the Next Todd McFarlane, I figured
this would be a good forum to get some info out about selling
an "intellectual property" in the modern market.
Yes Virginia, things have changed since 1986, when Kevin Eastman
and Peter Laird hit the jackpot... things are even different than
they were a decade ago when the Toddster became a baseball buyin'
bazillionaire. Todd's path is a truly remarkable one, even in
a business filled with remarkable tales (ala Kevin and Peter's)
- McFarlane is a genuine Mcphenomena that I don't see repeating
itself any time Mcsoon. The way that Eastman and Laird made it,
while extremely unlikely in the modern age, is at least a one-in-a-billion
chance... which are far better odds than making it to center stage
ala Todd. His path is just too damned unlikely nowadays... he's
sucked up alla the energy from the Dark Side and has left none
for anyone else.
So, while it's almost impossible to launch an action figure line,
here's a bit of an inside view on what it takes... which, to be
blunt, is a miracle.
Let us pray.
"Please God, let us make a bazillion dollars in the toy biz
like Kevin, Peter and Todd. Amen."
With the opening ceremony complete, let's get down to bidness.
The biggest hurdle you must overcome is "pre-existing media."
What this means is some form of product featuring your characters
that has been successfully marketed. Most commonly in the recent
era, this means a Japanese TV show, a theatrically released movie
or a smash hit video game. Occasionally other avenues might work,
like a megapopular web strip or perhaps even a comic book - but
the comic book would have to be a major success or have ultra
indy cred before the Big Wigs in Toyland would be interested in
mebbe making a deal with you... a deal that will hinge on you
getting a TV show on the air.
Look out! Another hurdle!
No major toy company will produce a line of action figures without
a movie or 22 minute TV commercial (otherwise known as a "cartoon
show") to promote them... so there's the migraine-inducing
Catch 22 of Hollywood: the TV networks want you to line up an
action figure deal before they'll commit to making a show, while
the toy companies want you to sign a TV/movie deal before they'll
commit to producing a toy line.
Low hurdle!
Even if you manage to get one of these deals inked, the other
is not guaranteed (he types ruefully, from painful, firsthand
experience). There is a minor caveat thanks to Cartoon Network
and sister station Nickleodeon, as these nets are somewhat willing
to put a show on the air without a toy deal. They expect to land
some merchandising deals once the show takes off. They also expect
you to sell all of your rights to them up front for very little
cashola.
Major toy companies are only interested in licensing "hot"
properties with pre-existing media. Minor toy companies are also
interested in doing the same thing, but will settle for a idea
that was popular ages ago, even if it isn't now (like Felix the
Cat or Popeye). Trying to launch a new toy line featuring characters
that are unknown is extremely difficult in today's market. The
economy is still in a crunch, and after the beating most toy companies
took in the 90's after launching dozens of unsuccessful lines,
the risk taking executives at Hasbro and their competitors are
now in the unemployment line. That leaves the old school white
hairs running the show, and those cats don't like taking risks...
which is why we're now seeing revivals of Thundercats, Transformers
and even the TMNT.
The Megaproblem is that even if you do find a toy company or TV
network interested in your characters, they'll most likely want
to buy out all of your rights for a small fee (usually in the
range of $10,000 - $25,000 dollars, which while being alotta jack
for the starving artist, is mere peanuts if the concept hits).
History lesson: Back when the Republicans controlled Congress
and Uncle Billy Bob Clinton was in the White House, the ages old
anti-monopolistic laws that prevented TV networks from owning
their programming were repealed... thus allowing those in Hollywood
to completely control what gets aired. This was called the Telecommunications
Act of 1996. For the first time, networks could own their programming
and reap the full benefit of exploiting their "intellectual
properties" via licensing.
So riddle me this, Batman - if given the choice of owning a show
outright or splitting the dough with a creator, what will the
nets choose?
Exactomungo.
Networks -1
Creators - 0
This leaves the artist in a bad situation... do you take the peanuts
upfront and walk away, or do you stick to your guns and get nothing?
That's your basic option these days.
The "South Park" dudes got a raw deal when they sold
the show initially. Fortunately for them, they were able to renegotiate
a better deal after the show became a hit... I'm not sure how
they managed this, but I suspect it has something to do with the
fact that they wrote and produced the show themselves... so if
you don't run your own animation studio, renegotiating a deal
will be nigh impossible (and even if you do, there's no guarantee
that the TV execs will be willing to reink the deal... just ask
John Kricfalusi).
Let's briefly examine the McFarlane model - just for shits and
giggles. Toddster succeeded in the "Do It Yourself"
method - or as Todd would say, the "Do it Todd's Way"
method.
More bad news, I'm afraid. Toddster was coming off some massively
successful "pre-existing media" when he got his start,
and all of Hollywood was a-buzz over the lads at Image and the
sales potential of their properties. The major players bought
into this feeding frenzy and practically fell all over themselves
to finance and buy into the Image gang's aura. Sadly, the Image
pedigree did not pan out on TV or toy racks, save for Spawn, so
independent comic properties now have the smell of death about
'em in the industry - thankfully this mostly applies to the super
hero genre. However, it's almost impossible to create your own
Toy Company and attempt to sell directly to major chains these
days, regardless of the genres you chose to use. Not only are
the Wal-Mart's not interested, even if you can make a sales pitch
and they agree to buy into your line, start-up costs are astronomical.
Toddster had the benefit of having a bank account stuffed with
millions of dollars when he began, as well as a pool of buyers
starving for "the next big thing." After the past decade
of failed action figure lines, most giant retailers will only
order in the range of 50,000 figures for a concept that is unproven
(if they'll buy any at all - which is less and less likely as
more and more brands - and chains - fail). Due to the high costs
of plastic injection molds, 50,000 units will barely even cover
the die prices (which can cost $25,000, and get more expensive
based on toy articulation). You'd also have to have someone willing
to fly to China or Hong Kong on a semi-regular basis to run the
business there... and long flights add up quick. Once again, Toddster
could afford to do all of this shiznit thanks to the millions
he raked in from the early days of Image... trying to build a
bankroll big enough to launch your own toy company in this era
of poor comics sales is nigh impossible.
So that's the scoop, kiddies. The odds just ain't good... but
sooner or later someone will beat 'em... it happens about once
per decade. If you're Hellbent on tryin', I hope ya make it. As
the sayin' goes, ya can't win without playin', so good luck.
And if ya do hit the jackpot, remember poor ol' Uncle Dan and
send a few Mcpeanuts his way, will ya?
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